Brand director Alexandre Remy on “10 more years” of content for Rainbow Six Siege
Rainbow Six Siege is in its second year of post-release content and we talk with developer Ubisoft Montreal about plans beyond 2017 for the popular first-person shooter.
Publishers and developers like to talk about “season passes”, but those seasons are closer to the quarterly climate shifts than they are to ongoing television seasons. Ubisoft Montreal has bucked the single-season trend with its competitive, team-based first-person shooter Rainbow Six Siege.
In fact, according to our interviews with brand director Alexandre Remy and creative director Xavier Marquis, Ubisoft Montreal has a lot more content planned for Rainbow Six Siege beyond its current second year of DLC. Here’s what Remy had to say on the topic of Siege’s planned content:
Do you have to take into consideration the idea that you want to evolve the meta versus you want to completely shake it up? Or is it that you do want every season drop to be a complete shake-up, or do you want it to feel more like it’s an arc moving in a specific direction?
We’d previously spoken to Marquis, and he also commented on the number of A5 notebooks that he used to write and sketch out content for Rainbow Six Siege. Marquis said that he had four A5 notebooks that he used for planning the game. Here’s what he had to say:
Was each notebook dedicated to different facets of the game?
How much from that has yet to be put into the game?
Wait, 80 percent is in the game already?
And the last 20 percent, you don’t want to use?
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