Brand director Alexandre Remy on “10 more years” of content for Rainbow Six Siege

Nathan Lawrence 6 April 2017 NEWS

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Rainbow Six Siege is in its second year of post-release content and we talk with developer Ubisoft Montreal about plans beyond 2017 for the popular first-person shooter.

Publishers and developers like to talk about “season passes”, but those seasons are closer to the quarterly climate shifts than they are to ongoing television seasons. Ubisoft Montreal has bucked the single-season trend with its competitive, team-based first-person shooter Rainbow Six Siege.

In fact, according to our interviews with brand director Alexandre Remy and creative director Xavier Marquis, Ubisoft Montreal has a lot more content planned for Rainbow Six Siege beyond its current second year of DLC. Here’s what Remy had to say on the topic of Siege’s planned content:

Do you have to take into consideration the idea that you want to evolve the meta versus you want to completely shake it up? Or is it that you do want every season drop to be a complete shake-up, or do you want it to feel more like it’s an arc moving in a specific direction?

That’s funny because it’s a little bit of intention and something that happens out of necessity. The moment you drop two new operators every three months, the meta's going to be different, the meta is going to be shaken, even, by a high margin, so the only way you would say, “Let’s not shake the meta that much,” would be to say, “Let’s not introduce any new operators,” and we absolutely feel that this content is necessary for several reasons. This is what keeps the game cool, fresh and meaningful. I think we have at least 10 more years least of new operators to come, from the drawings like this [points to our A5 notebook] from Xavier [Marquis], and at least two [A5 notebooks] like this filled with operators, so I’m super confident of how much we can further push the number of operators. And to be very, very honest, a lot of us are super fans of those community multiplayer games that you tend to play for long periods of time.

We’d previously spoken to Marquis, and he also commented on the number of A5 notebooks that he used to write and sketch out content for Rainbow Six Siege. Marquis said that he had four A5 notebooks that he used for planning the game. Here’s what he had to say:

Was each notebook dedicated to different facets of the game?

Oh, no. When I started Siege, I wrote everything, and any step of the design, everything, is inside these four books. I’m an artist by background, so I draw everything. I drew barricades, the barbed wire, everything. Everything has been designed and drawn step by step.

How much from that has yet to be put into the game?

I think it’s at 80 percent.

Wait, 80 percent is in the game already?

Yeah.

And the last 20 percent, you don’t want to use?

No, no. It’ll be notes for the future. But if I pick, for instance, the first [note]book, the first book is about the first year of development, I think that 80 percent of it is in it [the game], yes.

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