Are video games like Fortnite teaching bad financial habits?
How video games are designed to make money.
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Fortnite, Pokémon GO, Candy Crush. The mobile gaming industry was forecast to make $63.2 billion in 2018, almost half of all gaming revenue. On this episode of Pocket Money, we dive deep into how behavioural economics influences game design for children and adults, and why the psychology of spending money when it comes to our phones is so complicated.
The Finder podcast is intended to provide you with tips tools and strategies that will help you make better decisions. Although we're licensed and authorised, we don't provide financial advice. So please consider your own situation, or get advice, before making any decisions based on anything in our show. Thanks for listening!
Mentioned in this episode
- Detailed explanations of free-to-play video game monetisation strategies
- Game in-app purchases are warping kids’ understanding of basic economic ideas
- The Seven Stages Of Spending Too Much Money In Games
- How to stop your child spending £980 on in-app purchases in an iPad game
- Video: How free games are designed to make money
- Video: Monetize: The Seven Deadly Sins of Game Monetization
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Pocket Money is hosted by Marc Terrano and Sally McMullen. The show is produced by Franko Ali, Joel Rennie and Ankita Shetty. Editing and theme music from Brianna Ansaldo of Bamby Media.
Finder.com.au (ACL 385509. CAR 432664) is Australia's most popular comparison site. We like to help but understand that our podcast provides information, insight and entertainment, but it's not personal advice. Consider your own circumstances (or get advice) before you make any decision based on our general comments and commentary.
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