Bungie talks “no recoil on guns on PC” in Destiny 2

Nathan Lawrence 22 June 2017

destiny-2-recoil

The PC port of Destiny 2 has had to lose some features to make it “feel” right, including gun recoil.

Unlike the original game, Destiny 2 is coming to PC. We’ve played it on PC in all its 4K glory, and the PC port of Destiny 2 is a thing of beauty. It’s a smoother experience on PC than on console (courtesy of 60fps on 4K screens, with the option for unlocked frame-rates on non-4K screens), and for PC aficionados, pulling off headshots is a breeze thanks to mouse aiming.

But the PC community is very specific when it comes to how multiplatform games are treated when it comes to their beloved gaming platform. For instance, questions abound about core concerns, such as graphical settings, the importance of a field-of-view (FOV) slider, how anti-cheat will be handled, and whether Destiny 2 will have support for dedicated servers.

Some of those questions have positive answers. We can confirm that there’s a vast array of graphical settings for Destiny 2 (and we were encouraged to look at them). Also, even though it wasn’t in the build we played, an on-hand developer from Vicarious Visions (the developer handling the Destiny 2 PC port) confirmed there will be an FOV slider for the PC version of Destiny 2. Similarly, though details are murky, it’s been confirmed that Bungie and Vicarious Visions are taking anti-cheat very seriously, and there will be a viable solution for Destiny 2 when it launches on PC (after the console version).

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Unfortunately, there won’t be dedicated server support, but that’s universal to Destiny 2 on all platforms, which means Bungie is using peer-to-peer instead of a client-server networking structure.

As if mouse aiming wasn’t easy enough, project lead Mark Noseworthy mentioned something that’ll make pulling off headshots in Destiny 2 even easier for PC players: there’s no recoil. Read on for the full quote from Noseworthy on how recoil is being handled on PC for Destiny 2, and why the decision was made.

Do you find that you’re having to balance the PC version differently, especially in terms of difficulty? If elite PC players are just able to crack off headshots every time, then the highest difficulty might not be the same challenge as something that’s on console.

Yeah, we’ve thought about that quite a bit. Ultimately, we have one design for the game. And so, if you’re playing the Raid on PC or you’re playing it on PlayStation [4], it’s the same Raid. It’s the same experience. And we’re going to try and keep them as similar as possible, because hopefully we want this to be the best experience. We may look in a few places where weapons need to be handled differently, and we’ll treat them slightly differently.

For instance, there’s no recoil on guns on PC because recoil on the controller feels really good. ‘I’m firing, I’m firing, I’m firing, oh, I’m losing control of my gun a little bit.’ That feels great, especially with magnetism and all the magic in the controller that makes you feel it. With a mouse and keyboard, you don’t want the mouse moving without you moving it, so recoil doesn’t feel good, so there is no recoil on PC.

There are a couple of key ways we’re going to try and change it, make it so it feels native to that platform, because we want people to feel like Destiny 2 is built for PC. We want them t

We asked Noseworthy to clarify whether the “no recoil on guns on PC” carried over to all weapons, or just certain weapons.

So, no recoil for any weapons from pistols and shotguns right down to the fully automatic weapons; is that correct?

I think that’s accurate. I don’t want to go down in history as the guy promising that… The basic idea is that some things don’t work that don’t feel good, and those places there are going to be little forks in the road.

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