XAYA founder explains how a serverless future can change gaming forever
finder talks with XAYA founder Andrew Colosimo about his company’s name change from Chimaera and the future of gaming on the blockchain.
Imagine an MMO that requires no server. Or imagine an online shooter where no one can cheat, you can never be banned and the experience will never stop. Imagine a game where everything, from your items to your appearance to your character itself, are completely owned and controlled by the player. This is the future blockchain gaming platform Chimaera is striving for.
However, Chimaera is no more. The platform, which we have previously detailed in depth, recently underwent a name change. Chimaera is now called XAYA, and there are three exciting new gaming projects preparing to make the most out of a revolutionary new use case for the blockchain. Those games are Treat Fighter, Soccer Manager Crypto and an as yet untitled in-house XAYA game.
With XAYA, there are no servers. The server is a blockchain, meaning players don’t connect to a centralised hardware bank as we’ve traditionally seen. Instead, they connect to a network of computers from across the community – called nodes – which have the combined power to uphold the game experience. The result is a decentralised online game.
For further insight, we caught up with Andrew Colosimo, founder of XAYA. He talked us through the reasons behind the name change from Chimaera to XAYA, and how his platform’s use of blockchain technology can change the future of gaming.
Andrew Colosimo, founder of XAYA, interview
Why did you feel there was a need to rebrand to XAYA?
AC: When we came up with the concept of Chimaera in October 2016, it was solely an open source blockchain project with many use cases, not just gaming, and more of a hobby project.
Upon deciding to branch into developing and partnering with game studios and therefore making it into a business model, we wanted to make sure we had a unique name. Something that would not cause confusion and possible legal action further down the road. So, we bit the bullet and decided to change the name to XAYA.
Where did the XAYA name come from?
AC: It came from the team spending many hours coming up with countless names, running them all through trademark searches and slowly narrowing down our choices.
A major consideration was that Chimaera comes from Greek mythology and we’d already chosen CHI as the coin’s ticker. The Greek letter chi is X, and we wanted to keep the CHI reference as it still alludes to the far east Asian concept of chi (or xi or qi – there are many spellings). We all liked that additional metaphor of inner power or vital force.
What have you learned about your platform from the closed beta thus far?
AC: Everything has been running smoothly for the platform so far and the blockchain is now live. There is ongoing development with some features coming later in the year, too.
For the recent Treat Fighter closed beta, that’s a game running on our platform and it’s being developed by Tricky Fast. We’ve not been involved in the development much, but we’ve been testing out the game and it’s very addictive. We are also working with soccermanager.com on their next release of their football management franchise. This is going to be a big one.
Finally, there is the development of our in-house game of which we’ll be releasing some information out regarding it in the following weeks.
How will a serverless future change the way we play games?
AC: That’s a fantastic question. There are several ways that the XAYA approach to serverless games can really change games for the better. (There are other benefits relating to blockchain, too, of course.)
First, you won’t have any downtime. The blockchain runs 24/7 with 100% uptime. There are no servers that can go down.
For game developers, the blockchain solution for eliminating servers can really make deployment costs almost negligible. The big AAA+ game studios probably don’t really need to consider those benefits. However, for smaller developers, game studios and publishers, server costs and maintenance are very real considerations. The serverless game is very attractive there.
So, from the financial aspect for creators, it represents a democratisation of gaming where developers have a more level playing field to bring their visions to reality, irrespective of those server and maintenance costs.
That’s important because it makes game developers more profitable, which in turn makes more games viable. This can increase the number and quality of games for players. Choice is great, especially when you have better choices.
Aside from the attractiveness of 100% uptime and near zero deployment costs, serverless games running on the XAYA blockchain are also censorship resistant. Once the game is up and running, it’s near impossible to take it down. It also lets anyone who wants to play, play the game irrespective of where they are (provided that network traffic is allowed). It also limits the power of developers to ban players or to confiscate items as people have real ownership on the blockchain. Everyone has to agree to the game state.
I think the main tl;dr summary of the future of gaming without servers (or with blockchain games) is:
- No downtime
- Unhackable accounts
- Cheaper deployments for developers (greater profitability)
- Greater choice for gamers
- No more cheating
- Real ownership guaranteed on the blockchain
- Censorship resistance
- Fraud-proof payments in crypto
- Completely new types of game genres
- Earning money from playing games
There’s something else I would like to comment on: there is a lot of mention of True Item Ownership at the moment. But one thing people should consider is, is it really true ownership if they can only be used in a centralised game? If that game server, or that company, fails, then the items are of no use.
Games on XAYA can be fully decentralised so that no matter what happens to the company, the players can still play and the items are still useable.
It’s a bit like having a key to a Lamborghini, but someone can just take it away. If the only thing you own is a cryptographic key to your in-game asset, and there is no game, the key is useless.
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