Troubled Friday the 13th game sells nearly 2 million copies within 2 months
Bloody murder is in vogue, it seems.
Things didn't seem great for multiplayer horror game Friday the 13th. Despite developer IllFonic scoring the official Friday the 13th movie license and generating a fair bit of buzz for its killer-vs-teens survival game, a spate of server issues and general wonkiness at launch back in May led many to dismiss the title out of hand. Worse, when fans found out IllFonic was already working on its next game, a team-based first-person zombie shooter called Dead Alliance, the developer was battered by accusations of leaving Friday the 13th high and dry. IllFonic was quick to quash rumours that it was abandoning the game, but not before taking a significant hit to its public image.
As rough as the road has been for Friday the 13th so far, it hasn't stopped the game from selling faster than hockey masks on Halloween. In an interview with Gamesindustry.biz, IllFonic's publishing partner Gun Media revealed that Friday the 13th has sold over 1.8 million copies in the two months since it launched. Speaking on behalf of Gun Media, creator of the game Wes Keltner admitted that the team wasn't ready for the massive number of players swarming Friday the 13th's servers, leading to many of the technical problems the game has struggled with.
Nevertheless, Keltner confirmed that the game has already made back its entire development budget, and much of the studio's profit has gone right back into creating new maps and characters for the game as well as expanding its server infrastructure.
Alongside the candid interview, Gun Media also announced that Friday the 13th will be getting a physical release on—surprise surprise—Friday 13 October. This physical version will come with an exclusive Bloody Jason skin along with clothing packs for each of the game's camp counselors, and will be available on PlayStation 4, Xbox One and PC.