Insomniac details its approach to collectables in Marvel’s Spider-Man
Insomniac Games has taken a different approach to collectables in its blockbuster new PS4 game, Marvel's Spider-Man.
Marvel’s Spider-Man has arrived and it is wowing gamers and critics all over the world. For good reason too: it’s pure escapism. Popcorn gaming that lets you live and breathe the life of Spider-Man and his alter ego Peter Parker. We gave it a nine out of ten in our in-depth review.
As you would expect, New York is your playground and more precisely, Manhattan. It’s a bustling metropolis that Spider can swing through, climb and parkour over with blissful ease. The controls, the animations and the framerate all work together to make for a truly exhilarating experience. You’ll lose hours just exploring the skyscrapers for the sheer fun of it.
However, there aren’t a lot of collectables to discover. We’re used to open-world games of this nature hiding something in every nook and cranny, and on every rooftop. But that isn’t the case with Marvel’s Spider-Man. In fact, it almost feels bland in comparison to the crazy levels of collectables we see in other titles.
Recently, finder had a chance to catch up with James Stevenson, the community director at Insomniac Games and a veteran of the legendary studio. We asked him why the studio took this approach to collectables with Marvel’s Spider-Man. Here is what he said:
Insomniac Games talks Marvel's Spider-Man's collectables
“Everything that was in our game had to be there for a story reason. We always wanted to have a story attached to every little thing, even it is on the side of your main path or a collectable. So, what you will find and collect is Peter’s old backpacks. Peter is forgetful and he leaves his backpacks all over New York. All of those when collected have a little story memento with them. Something he will talk about. This helps you to piece together the past of our version of Peter Parker.”
“Peter also has a camera and there are landmarks all over New York. If you take a photo you will learn little things about the buildings or stories about places. Black Hat has been staking things out, too, and although she is more a feature of the first DLC, the things she has been doing in the city start to show up.”
“Then there are also bases. Like you may takedown Fisk, but he will still have men all over the city that you have to go deal with and each of them have a story about what might have been happening there. There’s inner demon warehouses that begin to get introduced, too.”
“In addition, Harry Osborn has these research stations he has set up to try and help save the environment and because he is in Europe going to school, he has asked Peter to check in on his research projects. Of course, Harry doesn’t know that Peter is also Spider-Man, so he uses Spidey’s abilities to speed-up the research.”
“Then there are sidequests to play. Everything we put in the city and the game we tried to have story with it, because in the Marvel universe everything is story-driven and we really wanted to tie into that.”
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