CI Games hint at Sniper Ghost Warrior VR spin-off

Chris Stead 31 March 2017 NEWS


While there will be no VR mode for the upcoming Sniper: Ghost Warrior 3, developer CI Games is toying with some ideas.

On April 28, Sniper: Ghost Warrior 3 will release on PlayStation 4, Xbox One and PC and it’s going to be bigger than any sniper game before it. Set in vast open-world based on ex-Soviet country Georgia, it comes complete with an ecosystem of NPC civilians, dynamic weather, driveable vehicles and a day/night cycle. You play a marine dropped behind enemy lines and charged with taking out targets who are involved in a conflict that could escalate into a second Cold War.

Sniper Ghost Warrior 3 news

Free to approach the missions from any way you see fit, sneaking up on a target is immersive fun. I was able to spend a couple of hours with the game (you can read the full preview here) and without a linear structure pushing you towards certain sniping locations and pinpointing the order you should pick off your targets, you’re left to use your own smarts. With a few handy gadgets on your side, taking down an entire encampment without anyone ever knowing you were there is pretty bad ass.

It also makes you wonder what such gameplay would be like in VR. While he was out in Australia showing us the game, I got a chance to chat with the game’s lead level designer, Tomasz Pruski, on a number of subjects including porting the game to Switch. I asked him about the possibility of bringing Sniper: Ghost Warrior 3 to VR headsets, and while he was adamant the feature wouldn’t be coming to this title, he did hint at another project in the works. Here is how the conversation went:

What I played of Sniper: Ghost Warrior 3 felt suitably tense and I was very immersed in the moments where I sat outside an encampment, plotting out my route and strategy. It made me wonder whether you have experimented much with this game in VR?

We have not experimented with this particular game, but we have some ideas we are messing around with for sniper gameplay in VR. Especially as some of the headsets give you a space that you can walk around in and be tracked. So you can imagine being up in a bell tower with a sniper rifle and there are guys coming at you from different sides. That’s a perfect setting for a VR game. So we’re not officially developing anything for VR yet, but we are definitely looking into opportunities.

While there’s every chance that the above-described gameplay experience may never eventuate, it is clear that CI Games is actively working on ideas to bring sniper gameplay to VR. Running from one side of a bell tower to the other dropping waves of incoming foes sounds like fun, but would not provide much longevity on its own. Mix in locations where you need to sneak into position, peering around obstacles in the environment while creeping quietly around enemy patrols and I’d be sold.

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