The Dark Souls vibe is strong with indie boss-battler Sinner: Sacrifice for Redemption
Are you prepared to die again?
Given how big the Dark Souls games have become, they have inspired remarkably few competitors in the tough-as-nails action RPG space. Sure, plenty of games have taken Dark Souls' penchant for killing you at the drop of the hat and applied it to different genres, but aside from a couple of exceptions like Lords of the Fallen and The Surge, none have attempted to best Souls developer From Software at its own game.
That looks set to change with today's announcement of the action RPG Sinner: Sacrifice for Redemption. Coming by way of Dark Star Studios, an indie developer formed from veterans of studios like Ubisoft, Konami and Blizzard, Sinner: Sacrifice for Redemption makes no bones about where its inspirations lie. In its debut trailer, there's all the heavy sword-swinging and desperate dodge rolls you'd expect out of a Souls game, with plenty of towering horrors that would give the baddest Souls beasties a run for their money.
While the action will seem familiar to any Souls veteran, Sinner: Sacrifice for Redemption looks to place more emphasis on story than From Software's games. In Sinner, you take on the role of Adam, a soldier trapped in Hell who must face off against grotesque monsters based on each of the seven deadly sins. Each battle will require you to sacrifice some of your strength by levelling down your stats, ensuring each fight gets progressively harder the deeper into Hell you tread. Dark Star is also promising that the game will feature multiple endings based on how you interact with each boss, which could make it worth a second or third playthrough provided the action's as tight as it looks in the trailer.