Bethesda unsure if Switch powerful enough to run Prey
We’re only months away from the release of the Nintendo Switch, but its roster of games still remains largely unknown.
Whether it succeeds or fails, the start of 2017 is going to be about the Nintendo Switch. Despite its official naming ceremony and reveal, the Switch remains largely a mystery, with perhaps the biggest question mark revolving around its power. While we wait to hear a final line-up of games, it will be the console’s specs that will define what that list can be. Will it be capable of running the biggest and most demanding titles from the Xbox One and PS4, or not?
We were recently having a chat to Pete Hines, vice-president of Bethesda Softworks, about the company’s plans regarding the Switch. Among other things, he stated that the company was talking to Nintendo and that its philosophy was to “put our games out on any format that supports the games as we envisage and make them”. In short, Bethesda games will appear on the Switch, as long as the game does not have to be compromised to deal with the format’s limitations.
There’s plenty of power-demanding elements to Prey, like the open-world environment, the recycle grenade and the incredible lighting. Is the Switch powerful enough to even run Prey?
Obviously Prey is still deep in development and the Nintendo Switch isn’t released yet, but it’s not that far away. In fact, less than five months. Bethesda has been flagged officially as a partner of the Switch and has confirmed The Elder Scrolls V: Skyrim Special Edition will release on the platform. So it’s somewhat surprising that Arkane – a studio owned by Bethesda - don’t know if the Switch will be powerful enough to run Prey. Since the game is to be released on Switch’s competitors - Xbox One, PlayStation 4 and PC - we can therefore see two possibilities. Bethesda either honestly doesn’t know the Switch’s specs. Or, its power is low to the point that Arkane is unsure if the final game can be optimised enough to work.