Overwatch and Hearthstone are more popular than even Blizzard expected
More than 46 million players swarmed Blizzard's games over the last three months.
Following Sony and Take Two's lead, Activision Blizzard has today released its quarterly financial report detailing the performance of its various video game properties, and there's no shortage of juicy tidbits to gather from the figures.
The biggest takeaway is that between the end of March and the end of June this year, Blizzard had the greatest number of monthly active users (MAUs) in the studio's entire history, with more than 46 million users playing its games consistently over the last three months.
Drilling down, class-based shooter Overwatch boasted more active users than it has had since its launch in May 2016. Collectible-card game Hearthstone performed similarly well, setting its own record for MAUs thanks to the launch of its recent expansion, Journey to Un'Goro.
Even the 13-year-old World of Warcraft enjoyed one of its better quarters in recent history, with players spending more time in the MMO compared to the same quarter last year.
Activision, on the other hand, stumbled slightly with fewer MAUs compared to last year. This is likely due to the mixed reception the latest entry in its Call of Duty series, Call of Duty: Infinite Warfare, received from fans. Crash Bandicoot N.Sane Trilogy, meanwhile, sold remarkably well, becoming the top-selling console title for the month of June despite only going on sale in the last two days of the month.
The final bit of interesting news relates to Activision's upcoming online shooter Destiny 2. The game's recent open beta pulled in more total players than the first Destiny's beta did back in 2014, and pre-orders for Destiny 2 have already topped those for the original Destiny. Considering how disappointed many players were with Destiny, it's honestly surprising that so many people are willing to give the series another shot.