No Mario’s Sky created in 72 hours

Brodie Fogg 30 August 2016


Moonman devs have created a procedurally generated take on the Mushroom Kingdom as part of Ludum Dare 36.

After two years of sweaty anticipation, No Man's Sky is finally available to the public. After 72 hours, so is No Mario's Sky. This procedurally generated tribute to the recent galaxy-faring adventure and everyone's favourite moustachioed mascot was developed in just three days by ASMB games, a Ludum Dare 36 team comprised of Moonman's Ben Porter and Alex Mc, Max Cahill (1bardesign) and Sam Izzo (Horsedrawn games).

No Mario's Sky takes the mix & match approach of No Man's Sky's planets, flora and fauna and applies it to the colourful, Goomba-filled world of Super Mario Bros. According to the game's page, No Mario's Sky contains thousands of Goomba variations, an infinite universe, "original" music and "faithful" physics (both in intentional air-quotes), social commentary on Interplanetary Colonialism, and "Muscle Toad".

We're still not exactly sure what a Muscle Toad is, but we're off to find out. Anyone can play along by downloading No Mario's Sky from the game's page (though don't be surprised if Nintendo gets it pulled down quick smart).

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