Australian Gaming News Digest for 28 November 2017
All the day's biggest news in one easily-digestible roundup.
PlayerUnknown's Battlegrounds is going mobile
The already phenomenally popular Battle Royale shooter PlayerUnknown's Battlegrounds has shown no signs of slowing in the eight months since its arrival on Steam, with the recent announcement of a publishing deal with Chinese mega-corporation Tencent set to open the game up to an even larger audience of players hungry for their chicken dinner. That's nothing, though, compared to Tencent's latest plans for PUBG. The company today revealed that it will be bringing the game to the mobile market in China with a fully-fledged portable version of the multiplayer shooter.
Though details are still light, CEO of PUBG Corp Kim Changhan promised that the mobile version will deliver the genuine PUBG experience, streamlined for mobile devices but still consistent with the core gameplay of the PC version. If this proves accurate, PUBG will move from a mere game into a total social phenomenon likely to rival the biggest the world has seen.
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The Nintendo Switch is set to overtake the Wii as Nintendo's fastest-selling console
When the Wii launched back in 2006, it swiftly established itself as a video game console unlike any other, captivating both gamers and the non-gaming audience alike with its novel motion controls and friendly accessibility. However, its reign as Nintendo's biggest success might soon be over as the Nintendo Switch is poised to outpace the Wii's ten-month sales as the new year approaches.
According to NPD analyst Matt Piscatella, the Switch could beat out the Wii's sales by as much as 20%, and because of its hybrid nature, the potential for multiple Switches per household could lead to even higher ongoing sales as time goes on.
Piscatella also predicts that the Switch could edge out both the Xbox One and the PS4 for dominance of the console market if Nintendo delivers on its promise of a true-blue Pokemon RPG for the system next year. Given the seemingly unstoppable popularity of Pokemon GO and the continued success of remakes like the recent Pokemon Ultra Sun and Ultra Moon, it's not much of a stretch to imagine that a Switch title could elevate the system to the position of new market leader.
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Sony is shutting down the online service for Demon's Souls
Demon's Souls, the game that kicked off the whole tough-as-nails Souls series and popularised the resurgence of games that just love to kill you again and again, is about to lose one of its most lauded components. As announced by Sony Interactive Entertainment today, the online servers for the PS3 game will be taken offline on 28 February 2018, making it impossible to invade other players' worlds, call on other players' aid in the game's brutal boss fights and read the notes other intrepid adventurers have left around the world of Boletaria.
After 9 years of reoccurring deaths and frustrations, but just as many triumphs of dedication, Demon's Souls online servers will terminate on February 28, 2018. Play online one last time, and share with us your best Demon's Souls moment! pic.twitter.com/knIgmXLqFW
— Dark Souls (@DarkSoulsGame) November 27, 2017
Despite the game's age, the online community for Demon's Souls has remained surprisingly active throughout the eight years since its launch. It's sad that those players that kept their PS3s hooked up for the exclusive title will soon be cut off from their fellow warriors, and it's yet another troubling reminder of the transience of online games these days. Here's hoping some crafty programmers come up with a way to host their own Demon's Souls servers in the near future.
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Star Wars Battlefront II, Assassin's Creed Origins and Need for Speed Payback defy PC pirates
Pirated games have long been the bane of studios hoping to find success on the PC, but recent advancements in anti-piracy technology have proven quite effective at preventing hackers and crackers from sharing illegitimate copies of the latest titles on the Internet. Leading this charge is Denuvo, a software solution that detects when a game's files have been tampered with and locks out unauthorised users from playing games they didn't pay for.
While early iterations of Denuvo have been broken in the last couple of years, the latest version has so far kept the pirates at bay. Assassin's Creed: Origins, Star Wars Battlefront II and Need for Speed Payback, all of which implement Denuvo, remain uncracked weeks out from their launches. Considering how dedicated many piracy groups are to breaking games within hours of release, this is a resounding achievement for Denuvo and legitimate PC sales in general. It's just too bad studios have to rely on such draconian measures to prevent people from stealing their games. After all, with Steam sales and Humble Bundles reducing the cost of PC games to a pittance so soon after release, PC gamers already enjoy a pretty sweet deal.
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