Australian Gaming News Digest for 14 November 2017

Matt Sayer 14 November 2017 NEWS


All the day's biggest news in one easily-digestible roundup.


Ubisoft releases Assassin's Creed documentary to celebrate the series' 10th anniversary

If you needed yet another reminder of how fast time flies, it's been ten years since the original Assassin's Creed game released back on Xbox 360. In the time since, there have been eight more mainline entries in the series, one last-gen companion (Rogue) and numerous spin-off titles across every platform imaginable. To celebrate this enormous achievement, Ubisoft has produced and released a documentary chronicling the tales of the people responsible for the series, as well as the fans whose lives have been shaped by the games.

From university professors using Assassin's Creed as a teaching tool to the costume designers responsible for the incredible detail in the series' fashion, it's a fascinating video any Assassin's Creed fan will want to check out. You can watch it in its entirety below:

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The Xbox One X is selling as fast as the Nintendo Switch

A week after its launch, Microsoft's souped-up Xbox One console the Xbox One X is doing quite well for itself, selling more than 80,000 units in the UK in the last seven days. As reported by, this places the Xbox One X on par with the Nintendo Switch, which sold a similar number of units in the week following its launch back in March.

More tellingly, Sony's PS4 Pro only sold around 50,000 units during its launch week in November 2016, taking a full month to reach the 80,000 the Xbox One X has already racked up. It's also interesting that the majority of Xbox One X sales were of the console's Project Scorpio edition, a limited version available only as a pre-order.

It seems unlikely that the X will maintain the staggering sales performance of the Switch in the months to come, especially since the Switch's ongoing success had as much to do with stock shortages as it did popularity, but it's nevertheless a good sign for Microsoft as it attempts to bridge the gap Sony has held since the start of this generation.

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The tough-as-nails platformer Cuphead will be back for more

After capturing hearts and crushing patience with its gorgeously difficult 1930s-inspired platforming, Cuphead will be returning in one form or another in the not-too-distant future. Speaking with IGN, Cuphead creators Jared and Chad Moldenhauer confirmed that the deceptively cheerful beverage-headed protagonist is far from a one-hit wonder.

"Guaranteed you'll see Cuphead at some point," said Jared, when IGN quizzed the brothers on the future of the franchise.

No concrete plans for what a Cuphead sequel or spin-off might look like, but we're crossing our fingers that whatever it ends up being doesn't cost the duo another seven years of their lives and an extra mortgage on their house to bring to fruition.

What we thought...

EA is copping a lot of flak for Star Wars Battlefront II's unlocks

UPDATE: Mere hours after the Internet exploded with complaints regarding Battlefront II's progression system, EA has laid out plans to address the most severe issues, reducing the in-game credit costs of unlocking heroes like Darth Vader and Luke Skywalker by a whopping 75%. The changes will go live later today, and you can read more about them here.

ORIGINAL STORY: Despite promising to address complaints about Star Wars Battlefront II's progression system after the game's beta last month, Electronic Arts has found itself in the crosshairs of gamers who've started playing the game early through the company's EA Access program. In a discussion on reddit over the weekend, players vented their frustrations around the fact that certain heroes like Darth Vader are locked behind in-game purchases, ones that would require investing an exorbitant number of hours into the game (current player calculations place the figure at 40 hours of play per hero) or forking out real money.

EA attempted to temper the frustration by replying to the discussion with an explanation of its motivations, but that didn't go down so well. The studio's claim that the steep investment is intended to "provide players with a sense of pride and accomplishment for unlocking different heroes" has been met with universal disdain, quickly becoming the most downvoted comment on reddit in the site's history.

Typical responses have pointed out the contradiction between EA's claim of earning a sense of accomplishment and the fact that anybody can pay real cash to bypass the progression. Worse, it's iconic Star Wars heroes like Vader and Luke Skywalker that have been locked behind the progression system, which seems like a pretty dodgy move for a game targeted towards a more mainstream audience.

At the very least, EA has promised that it will "be making constant adjustments to ensure that players have challenges that are compelling, rewarding, and of course attainable via gameplay." Hopefully, this will mean a fair compromise between a sense of progression and the inescapable profit margins in the near future.

Final Fantasy gets its fight on in new Tekken 7 DLC

Following yesterday's reveal that the Teenage Mutant Ninja Turtles will be coming to Injustice 2, Bandai Namco has announced that Tekken 7 will be getting its own crossover content in the form of Final Fantasy XV protagonist Noctis. Scheduled for arrival in autumn 2018, Prince Noctis will bring his iconic Engine Blade into Tekken's King of Iron Fist Tournament, taking on the likes of Jack 7, Yoshimitsu and Heihachi in a new stage based on the hit JRPG.

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