Farpoint developer explains how game works with DualShock 4

Chris Stead 15 May 2017

farpoint

Sony’s new killer PSVR title does play with a normal controller, the developer has revealed.

Sony has already had considerable success with its PSVR experience, even though the technology is in its relative infancy. Now eight months old, the company is beginning to release a second generation of exclusive experiences to the format, none more anticipated than Farpoint. A first-person shooter, the narrative-driven experience (and a strong one at that) gets around the issues the genre has had with controls in VR by inventing a new controller. The Aim Controller turns the DualShock into a 1-to-1, two-handed gun controller.

Farpoint + Aim Controller $119.99
ozgameshop.com
Farpoint $66.99
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The game, releasing on May 17 as a PS4 exclusive, comes bundled with the Aim Controller, driving the price up to $129.95 in Australia. However, it turns out that the game can be played with a normal DualShock 4 too, allowing you to pick up the standalone game for $89.95. We recently got a chance to chat to developer Impulse Gear’s founder, Seth Luisi, and asked him how this control scheme will work:

How do you have to think differently about AI when developing a shooter in a VR environment?

One of the things we’ve found with VR is that it can be overwhelming because you’re immersed in a world that is all around you. So you have to better manage the direction from which enemies appear when compared to your field of view. In a normal game, they can get behind you and can come from anywhere, but in VR you very quickly feel overwhelmed as it’s hard to accommodate that as a player. So you have to ensure the AI stays to a certain pop-up location - or at least has a general direction - when you are moving through the environments. The player can handle that a little better than if they are surrounded.

That’s interesting. So if you were to play it as a normal game with the DualShock and no VR, does it suddenly become a very simple experience?

No actually. We support the DualShock 4 controller, but we just take full advantage of its positional tracking. So it actually offers a very similar experience. You still have the 1-to-1 tracking; you still aim by moving the controller around. You still look down the sights by lifting the DualShock so the sights are lined up with your eye. So we were able to bring a lot of that Farpoint VR gameplay to the DualShock 4 controller as well. We just wanted to maintain that same core experience. Obviously we think that the Aim Controller is the way to play it. Holding it in two hands really adds to the immersion as using the controller really matches what you are seeing in the game - plus it works a lot better as well.

Please Note:

Farpoint is not the only game that will make use of the Aim Controller moving forward. Another four VR titles have already announced their support for the controller; The Brookhaven Experiment, Arizona Sunshine, ROM: Extraction and Dick Wilde. So if you love your PSVR, we expect you will make the most out of investing in the Aim Controller when it is released.

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