Fallout 4’s first official paid mods are pretty underwhelming
Even the horse-themed power armour isn't worth its price tag.
After announcing the return of its paid-mods initiative in the form of the Creation Club back at E3, Bethesda has today rolled out the first wave of officially-sanctioned content for its open-world RPG Fallout 4.
Developed by Bethesda in conjunction with select members of the Fallout community, the initial offerings don't do a particularly good job of selling Creation Club as the premium marketplace it's billed as. Between a military backpack, basic paint jobs for the Pip Boy and Power Armour and a couple of new weapons, it's all decidedly underwhelming compared to the massive quest lines and comprehensive gameplay overhauls already available through regular mods.
Worse, these official items cost real money, and they're not exactly cheap. The backpack, for instance, clocks in at 400 Creation Club credits, which works out to be roughly $5. With free versions of many of these items available through regular mods, forking out cash for them seems like a bad idea.
Mod creators definitely deserve to be paid for their work, that's without question. Still, Bethesda isn't making the best first impression by charging upwards of $5 per item for content you can find for free as regular mods. Fingers crossed Bethesda realises this and either rolls out more compelling content or drops its prices in the near future.
In happier news, Microsoft today announced Halo is coming to VR.
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