Deus Ex: Mankind Divided producer talks VR
It’s been a hit with critics, but will Eidos bring Deus Ex to the virtual reality revolution?
Interviews must be annoying if you’re a developer working on a standard triple-A video game for the PS4, Xbox One and PC – a developer like Eidos Montreal, for example, which just released Deus Ex: Mankind Divided to positive reviews. Everyone just keeps asking about your plans for virtual reality and for the Nintendo Switch. And so it was with finder.com.au when we interviewed Olivier Proulx, the producer of Mankind Divided. Thankfully, on the topic of virtual reality, he did have something interesting to say about a Deus Ex VR experience the studio has been tinkering with:
Mankind Divided is a first-person game starring an augmented hero, which is a ripe premise for some virtual reality: was there much discussion around VR during the game’s development and where did that discussion go?
Like what EA has done with the X-Wing VR spin-off from Star Wars Battlefront?
I think that's the right approach. To really craft experiences that makes sense for the VR experience.
It would appear there is a wait-and-see approach for many developers when it comes to virtual reality, but there is also clearly a desire to experiment with the platform in some way. Given that Eidos has successful brought spin-offs for Deus Ex, Hitman and Tomb Raider to mobile by honing in on the strengths of mobile platforms, we could read a little more into Proulx’s comments about bespoke VR appearances. Deus Ex: Mankind Divided in VR sounds unlikely, but a spin-off experience that is made bespoke for VR could definitely be on the cards for 2017.
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